Dementia is among the most devastating but overlooked neurological conditions today. Being inflicted with dementia is proven to occur in the older population and is being considered as a predestined process included in the aging development of humans. The Centers for Disease Control and Prevention or CDC identified in their data that among the total population of the United States, there are 5.8 million individuals that suffer from the impacts of dementia-induced mental conditions such as Alzheimer's disease. But the staggering amount of dementia cases could soon be lessened through the help of the findings from numerous studies that are being developed in the present day.

Dementia vs 30-Minute 3D Video Gameplay

Playing Video Games for 30 Minutes a Day Effective Against Dementia in Older Adults, Study Finds
(Photo : MART PRODUCTION from Pexels)

Among the studies, one investigation suggests a potential solution that could be easily attained through a convenient approach and without having a complicated series of treatments. The method is in the form of an activity that most people will find surprising. According to the study, doing this activity for 30 minutes a day could help an individual to gradually fight the effects of dementia and could significantly decrease any risks brought by the devastating neurological illness.

The best part is that the specified approach is theorized to effectively work even with the older adult population, who are at greater risk of dementia. The study was published in the journal Behavioural Brain Research, titled "Enriching hippocampal memory function in older adults through video games."

The research on the new anti-dementia approach was made possible through the help of participants that belong to the age group of 60 to 80 years. In the examination, the subjects were required to go through a series of video games that includes a 3D environment for more immersive gameplay.

The authors believe that playing these types of games that have more-advanced graphics could be an effective activity to resist a person's brain from accumulating dementia-related impacts. Best Life reported that the experts considered games like Super Mario World to bring a more compelling improvement compared to two-dimensional and flat games like solitaire and Angry Birds.

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Better Cognition in Playing Immersive Games

The participants were asked to play the selected games for about 30 to 45 minutes a day in a span of 4 weeks. The beginning of the experiment showed consistent cognitive stability from the subjects. Within two weeks of playing Super Mario World and Angry Birds, the participants assigned to their respective games showed improved cognition skills. However, the data gathered after two weeks of playing showed that the group assigned to Super Mario World had additional skills in cognition and memory skills compared to the groups who were assigned to both Angry Birds and solitaire.

Immersive 3D environment from the games, according to the authors, had been found to help the older age group to become active and eventually obtain improvements in their cognition. The experts suggest that the same effect could be relayed to other age groups, but emphasize that the new environment is unquestionably helpful to those who are homebound or had signs of onset dementia development.

Initial studies have already presented the possibility of people gaining anti-dementia benefits from playing video games, including a study published in the journal PLOS ONE titled "Playing Super Mario 64 increases hippocampal grey matter in older adults."

Games like Solitaire can help with cognitive impairment. Platforms like Solitaired can help detect mild cognitive impairment by engaging players in problem-solving and memory exercises, which are crucial for cognitive health. These platforms track progress over time, providing valuable data on changes in cognitive abilities through metrics like game completion time. Regular monitoring of these metrics can serve as an informal indicator of cognitive strength or decline, offering a simple way to identify potentially early signs of cognitive issues.

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