Medicine & TechnologyA study finds that 'aversive training' like positive punishment, as well as negative reinforcement, could result in long-term impacts on the mental state of the dog.
Scientists say, there is an explanation for the so-called "dung baths." As indicated in the research, horse poop has compounds that may help the animals in dealing with cold temperatures.
Despite countless articles about how powerful and important routines and habits are for change and improvement of behavior, many are still scared of routine.
The hippocampus is part of the limbic system and is responsible for storing short-term memory into long-term memory, as well as spatial memory which enables navigation.
Healthy relationships are essential to our well-being but are facing a lot of challenges during the pandemic such as physical distancing. Several experts explain the psychology of our relationships, social networks, and coping with the current pandemic.
While people are usually motivated by self-interest and gaining an advantage over others, this behavior is changed when harm is added to the equation, according to a new study.
Addiction to productivity causes hyper-focus on the present while failing to see the bigger picture - compulsive behavior, lost relationships, and bad health. Through time, intervention, and therapy, workaholics can avoid and recover from the 'mixed-blessing addiction.'
People's personality traits influence their behavior during the pandemic - whether they would follow guidelines or not. These personalities evolve and change over time - even rule breakers can learn to follow guidelines.
Through observation on banded mongoose populace across several environments in Botswana, the team of researchers was able to obtain insight into how in which type of and behavior of animals interact to affect the spread of "novel tuberculosis pathogen" transmitted employing "olfactory communication behaviors."
A study found that when a person is distracted by technology during breakfast, lunch or dinner, it may decrease his food intake. In this particular research, 119 young adults participated, consuming a meal as they played an easy 15-minute computer game.